→ mk02. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. We are not raising Crew Skills,. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. i would say 30. Ashit. . Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Now the highest tier is Augmentation Kit MK-11. Posted March 24, 2014. Crew Skills; SWTOR. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. FQN: itm. Any of those can craft the augment kits needed to add a slot. Put the augment kits on your gear. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. RE'ing those crafted items will give you the component you need for the kit. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). To place an augment into the slot, next right-click the augment from your. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Other sites: TORCommunity. 3 Sliced Tech Part: 34. If your gear has this slot, you can place an augment in it which gives you extra stats. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. . This will add an augment slot to your armor piece. Augmentation Slot Component MK-2 can be obtained by reverse engineering Tier 2 crafted gear; any crafted equipment item that is reverse engineered will yield one. Why force the extra step when the most logical solution. Check Details. Drag your augment to the new slot and click apply. Individual Pieces. ဆရာတော် ဉူးကုသလAugment kits are used to create augment slots. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Rating 200 & 208 Augments now require an MK-9 Augment Slot. 0 Deconstruction Basics Guide. Slicers find the augment schematics. Let Us Remove MK-11 Augment Kits from Gear. Get the mk-10 augment kits. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. FQN: itm. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. It’s a good idea to have one. All existing items and missions fit into these grades and match the equivalent crafting grade. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. The only things that make money are the augment kits and the augment components. During 5. View data for the Augmentation Kit MK-10 SWTOR Schematic. 3 can be intimidating. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. The augment itself adds the extra stats bonus. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Used to install Augmentation Slot MK-1 at an Item Modification Station. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. - Use augments only on 306, set bonus gear. Oh, and augment kits are created by Armormechs. the augment-kit can't be removed! the augment can (by paying a fee). There are currently no Expertise augments in-game although they are in the assets. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Find even better Augmentation Slot Component MK-1, x 10. I know all three can make the augment kits, but each of the three make different augments. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. The dedicated guide contains tips for all roles in both PvE and PvP. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Grade 2: Level 16-24: 80-160. What's. augment_slot_fragment. Use the pull down window at the bottom and choose augment slot 6 and click apply. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The one on the fleet is located in the crew skills section. Check Details. Yet we can craft gear that has augment slots (relics and light-sabers). We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Install 36k x 14 , Blue Augs 12k x 14. Followers 0. Augments have been reduced to 8 tiers. Play Now. Augmentation Slot Component MK-5 can be obtained by reverse engineering Tier 5 crafted gear; any crafted equipment item that is reverse engineered will yield one. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. V. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. so a level 208 augment costs just a small bit of the. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. View data for the Augmentation Kit MK-10 SWTOR Schematic. . " If the MK6 kits produce a slot that will accept any level augment and thos. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. . 3. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. I have found pages on both torhead and ask mr. . net is a non-profit Star Wars fansite run by Jedipedia e. The dedicated guide contains tips for all roles in both PvE and PvP. com . 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. By Seront June 25, 2012 in Crew Skills. Play Now. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. 14% without going under (1213 is the magic number here). x I used to RE stacks of the Assembly Components for. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. Star Wars: The Old Republic Wiki 33,937. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments merely add more of a stat, much like mods, armourings and enhancements. First, get the kit schematics from the crew skill trainer. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. But, every guide about augmenting I come across says to use an item modification station. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. . Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Synthetic Prefab Kit MK-1: 5: Marilite: Grd. Find the station to use. 3. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. You need augment kits to add an augment slot to allow an augment to be added to an item. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Buying the kit and the action of using the station and adding it will both cost you money. SWTOR. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. craft. I tried RE these and I'm not getting any MK 11 slot components. Taught By Trainer: rUpzIt5. How to make augmentation kits guide on how to augment all of your items. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. I did add an augmentation slot but that doesn't seem do it. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Gearing Changes and Tips in Update 7. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. Armstech is a crafting crew skill. 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. mk01. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Double Deposit Promo Bonus. You can simply go to the GTN and type "augmentation" into the search field; you will need to tab way over towards the last few pages before you will begin to see. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Im not sure if i d. However, in Game Update 6. how do i get augmentation kits? More sharing options. Jedipedia. . Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. Short answer: no. Now the highest tier is Augmentation Kit MK-11. Each MK-# has a certain max level of augment that can be used in them. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Synthweaving Crafting at Level 75. You. - armstech makes the presence, endurance, defense, power augments. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. To craft an Augmentation kit you will need 10 kit. It takes 10 components to create a kit. A complete kit is what you would put into a piece of gear. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. 206. Raging Bull Casino 50 Free Spins Bonus. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. . The dedicated guide contains tips for all roles in both PvE and PvP. Posted November 23, 2012. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character!. Crew Skills. There are 9 kits graded MK1 to MK9(Highest) . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augmentation slot MK-6 needed, i. Artifice makes enhancements, hilts and relics. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. 0 and be ready hit the ground running once 7. You dont have to crit on crafting an item to get an augment slot anymore. . First Seen: 2. SWTOR House Decoration Crafting Guide - Prefab Kits Share. The dedicated guide contains tips for all roles in both PvE and PvP. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. (Someone can make it for you or you can buy it on the GTN. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Posted June 26, 2012. Grade 3: Level 24-32: 160-240. 3 I was thrilled. tomzi • 1 yr. I've been adding Augment kits and Augments to my set bonus gear. Remember that there used to be a bug when reverse engineering stacks of crafted items. craft. . So, if you're only 200. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Sell Price : 1. 14 slots. I think that's all of them. . Suggestion Box. Star Wars name: Augmentation Slot Component MK-11. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. Game. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Augment Kits are made by different crafting skills, E. The way I'm looking at this - is I drop. 0 6. . Put the augments into the augment slots. RE'ing those crafted items will give you the component you need for the kit. 206. So i was wondering which would be the b. They can be crafted with crew skills, or purchased from the GTN. Reverse Engineer Category: None. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. So i click the Buy augment slot and NOTHING,. Craft it like a regular augment kit and have to go use it at the augmentation table. . Augmentation Kit MK-3 is a player-created item. 1) Acquiring an "Augment Kit". Step 3: Select the Gear – Select the. → mk02. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. 0. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Home Game News Store Forum Support. Reverse Engineer Category: None. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. This cost me 1. Augment Kits are made by different crafting skills, E. Please allow us to also make augment kits. FQN: itm. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. Used to install Augmentation Slot MK-1 at any Item Modification Station. . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. You have to create one using an Augmentation Kit before you can place an Augment in it. 3 guide on how to make augmentation kits for synthweaver. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Augment kits can be applied to any piece of gear. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. In this video I show you how to add an augment slot so that you can pop in your au. I'm starting to wonder if all this is vaccine related. as you leveled up. To match the above listed changes. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. Jedipedia. Open menu Open navigation Go to Reddit Home. This. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. Make sure the augment slot mk-6 is in your inventory as well as your augment. CTRL+right click one of them and you will see each of the 4 items you can put in it. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. News. They are m. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. The higher the tier, the better the augment slot you can add to the item. Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 0. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. Max Stack: 9999. More Fandoms Sci-fi. Individual Pieces. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. This crafting material is used in the construction of Augmentation Kit MK-2. Individual Pieces. 3 Class Changes. 1a. Grade 4: Level 32-40: 240-300. Any guidance here appreciated. So if you plan on crafting your own augments, using synth or. Augment slot kits are also crafted by all the crew skills above. I wanted to take some time to discuss these changes with you. Web hi, i tried to find. And no, you can't remove the slot you added (MK-4) (1). Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. So yep, hit that button and pay the 40k to add the augment slot to your item. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. . David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. So you should augment the tier 1 shells or a set of orange shells you like. The other guide someone made was 14 min long. . Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. The crafting table on your ship is for your companions, pretty sure your character can't use it. Synthweaving, Armormech and Armstech are the crew skill sources for these. At 75, it generally helps to follow a guide. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. Augmentation Kit MK-8 - SWTOR Item - TORCommunity. Aritfice makes Hilts, Color Crystals, and Enhancements. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. For MK-1, it's like 1k. Step 3 - Apply augments to your LEGACY SET. Play on mobile, tablet, PC or Mac. They can reverse engineer their crafted weapons and item. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. There are 9 kits graded MK1 to MK9(Highest) . So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Category: Miscellaneous. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. Game. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. The grade of Kits just mean you can install a higher grade actual augment with better stats. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). It's just not worth it at the moment. But Im looking at the vendors and they dont have Aug slots. This. mat. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Step 3 - Apply augments to your LEGACY SET. Assembly items stack, and can be reverse engineered for MK parts in. Only the toppest rating one is worth. Augmentation Kit MK-5 is a player-created item. Was allowing it a bug, or no longer getting augmentati. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Most likely new materials from crafting 450-500. Those sell for 3k-5k each. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. And you will also need to make higher "Grade" kits to put them in. 1. RKLimes. Well the thing is, an MK-6 augment kit is not a crafting mat. 3) General speculation in advance of 4. Hey guys, quick question. Here is my guide on making augment kits. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. And the last 110 where spend on. augment_kit. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Just make them and RE them. augment_kit. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. The Kit is just used to install a graded slot for an equivalent grade augment . Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Sci-fi. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Higher grades cost more. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. More sharing options. net is a non-profit Star Wars fansite run by Jedipedia e. I just figured I needed to craft 178 barrels. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. View data for the Augmentation Kit MK-1 SWTOR Schematic. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. 9k. Hey guys, here's some quick insight as to why I'm writing this article. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Your current augment slots on existing gear will remain once patch 1. Posted June 26, 2012. 3.